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Line-art illustration of dynamic and specular surfaces
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ACM SIGGRAPH Asia 2008 papers table of contents
Singapore
SESSION: Non-photorealistic rendering table of contents
Article No.: 156  
Year of Publication: 2008
ISSN:0730-0301
Also published in ...
Authors
Yongjin Kim  POSTECH
Jingyi Yu  University of Delaware
Xuan Yu  University of Delaware
Seungyong Lee  POSTECH
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and specular (reflective and refractive) surfaces. We first introduce a real-time principal direction estimation algorithm to determine the line stroke directions on dynamic opaque objects using neighboring normal ray triplets. To render reflections or refractions in a line-art style, we develop a stroke direction propagation algorithm by using multi-perspective projections to propagate the stroke directions from the nearby opaque objects onto specular surfaces. Finally, we present an image-space stroke mapping method to draw line strokes using the computed or propagated stroke directions. We implement these algorithms using a GPU and demonstrate real-time illustrations of scenes with dynamic and specular 3D models in line-art styles.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Yongjin Kim: colleagues
Jingyi Yu: colleagues
Xuan Yu: colleagues
Seungyong Lee: colleagues