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Quadrilateral mesh simplification
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ACM SIGGRAPH Asia 2008 papers table of contents
Singapore
SESSION: Mesh processing table of contents
Article No. 148  
Year of Publication: 2008
ISSN:0730-0301
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Authors
Joel Daniels  University of Utah
Cláudio T. Silva  University of Utah
Jason Shepherd  Sandia National Laboratories
Elaine Cohen  University of Utah
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quadonly meshes.


REFERENCES

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Collaborative Colleagues:
Joel Daniels: colleagues
Cláudio T. Silva: colleagues
Jason Shepherd: colleagues
Elaine Cohen: colleagues