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Subdivision shading
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ACM SIGGRAPH Asia 2008 papers table of contents
Singapore
SESSION: Reflectance & subdivision table of contents
Article No. 142  
Year of Publication: 2008
ISSN:0730-0301
Also published in ...
Authors
Marc Alexa  TU Berlin
Tamy Boubekeur  TU Berlin
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates vertex positions and normals. The vertex normals are smoother than the normals of the subdivision surface and using vertex normals for shading attenuates the well known visual artifacts of many subdivision schemes. We demonstrate how to apply subdivision to normals and how blend and combine different normals for achieving a variety of effects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Marc Alexa: colleagues
Tamy Boubekeur: colleagues