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Imperfect shadow maps for efficient computation of indirect illumination
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH Asia 2008 papers table of contents
Singapore
SESSION: Lighting, shading & GPUs table of contents
Article No. 129  
Year of Publication: 2008
ISSN:0730-0301
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Authors
T. Ritschel  MPI Informatik
T. Grosch  MPI Informatik
M. H. Kim  University College London
H.-P. Seidel  MPI Informatik
C. Dachsbacher  Universität Stuttgart
J. Kautz  University College London
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature of direct lighting requires accurate visibility, indirect illumination mostly consists of smooth gradations, which tend to mask errors due to incorrect visibility. We exploit this by approximating visibility for indirect illumination with imperfect shadow maps---low-resolution shadow maps rendered from a crude point-based representation of the scene. These are used in conjunction with a global illumination algorithm based on virtual point lights enabling indirect illumination of dynamic scenes at real-time frame rates. We demonstrate that imperfect shadow maps are a valid approximation to visibility, which makes the simulation of global illumination an order of magnitude faster than using accurate visibility.


REFERENCES

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Collaborative Colleagues:
T. Ritschel: colleagues
T. Grosch: colleagues
M. H. Kim: colleagues
H.-P. Seidel: colleagues
C. Dachsbacher: colleagues
J. Kautz: colleagues