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Reusable skinning templates using cage-based deformations
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH Asia 2008 papers table of contents
Singapore
SESSION: Character animation II table of contents
Article No. 122  
Year of Publication: 2008
ISSN:0730-0301
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Authors
Tao Ju  Washington Univ. in St. Louis
Qian-Yi Zhou  Univ. of Southern California
Michiel van de Panne  Univ. of British Columbia
Daniel Cohen-Or  Tel Aviv Univ.
Ulrich Neumann  Univ. of Southern California
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, which define common deformation behaviors for common joint types. This abstraction allows skinning solutions to be shared and reused, and they allow a user to quickly explore many possible alternatives for the skinning behavior of a character. The skinning templates are implemented using cage-based deformations, which offer a flexible design space within which to develop reusable skinning behaviors. We demonstrate the interactive use of skinning templates to quickly explore alternate skinning behaviors for 3D models.


REFERENCES

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Maya, 2007. Autodesk inc.
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Singh, K., and Kokkevis, E. 2000. Skinning characters using surface oriented free-form deformations. In Proceedings of Graphics Interface, 35--42.
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Collaborative Colleagues:
Tao Ju: colleagues
Qian-Yi Zhou: colleagues
Michiel van de Panne: colleagues
Daniel Cohen-Or: colleagues
Ulrich Neumann: colleagues