|
ABSTRACT
During the last decade, motion capture data has emerged and gained a leading role in animations, games and 3D environments. Many of these applications require the creation of expressive overview video clips capturing the human motion, however sufficient attention has not been given to this problem. In this paper, we present a technique that generates an overview video based on the analysis of motion capture data. Our method is targeted for applications of 3D character based animations, automating, for example, the action summary and gameplay overview in simulations and computer games. We base our method on quantum annealing optimization with an objective function that respects the analysis of the character motion and the camera movement constraints. It automatically generates a smooth camera control path, splitting it to several shots if required. To evaluate our method, we introduce a novel camera placement metric which is evaluated against previous work and conduct a user study comparing our results with the various systems.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Apolloni, B., Carvalho, C., and de Falco, D. 1989. Quantum stochastic optimization. Stochastic Processes and their Applications 33, 2 (Dec), 233--244.
|
| |
2
|
Arijon, D. 1976. Grammar of the film language. Silman-James Press.
|
 |
3
|
|
| |
4
|
Bares, W. H., and Lester, J. C. 1999. Intelligent multi-shot 3d visualization interfaces. Knowl.-Based Syst. 12, 8, 403--412.
|
| |
5
|
Bares, W. H., Thainimit, S., and McDermott, S. 2000. A model for constraint-based camera planning. In Smart Graphics, Papers from the 2000 AAAI Spring Symposium, AAAI Press, vol. 4, 84--91.
|
 |
6
|
|
 |
7
|
|
| |
8
|
Blanz, V., Tarr, M. J., and Bülthoff, H. H. 1999. What object attributes determine canonical views. Perception 28, 5, 575--600.
|
| |
9
|
Christianson, D. B., Anderson, S. E., wei He, L., Salesin, D. H., Weld, D. S., and Cohen, M. F. 1996. Declarative camera control for automatic cinematography. In AAAI/IAAI, Vol. 1, 148--155.
|
| |
10
|
Christie, M., and Olivier, P. 2006. Camera control in computer graphics. In Eurographics 2006 Star Report, 89--113.
|
| |
11
|
Christie, M., Machap, R., Normand, J.-M., Olivier, P., and Pickering, J. 2005. Virtual camera planning: A survey. In Smart Graphics, 40--52.
|
 |
12
|
|
| |
13
|
Drucker, S. M., and Zeltzer, D. 1994. Intelligent camera control in a virtual environment. In Proceedings of Graphics Interface '94, 190--199.
|
 |
14
|
|
| |
15
|
Gómez, F., Hurtado, F., Sellares, J. A., and Toussaint, G. T. 2001. Nice perspective projections. Journal of Visual Communication and Image Representation 12, 4, 387--400.
|
| |
16
|
|
| |
17
|
Halper, N., and Olivier, P. 2000. Camplan: A camera planning agent. In AAAI 2000 Spring Symposium on Smart Graphics, AAAI Press, 92--100.
|
| |
18
|
Halper, N., Helbing, R., and Strothotte, T. 2001. A camera engine for computer games: Managing the trade-off between constraint satisfaction and frame coherence. In EG 2001 Proceedings, Blackwell Publishing, vol. 20(3), 174--183.
|
 |
19
|
|
| |
20
|
Jardillier, F., and Languénou, E. 1998. Screen-space constraints for camera movements: the virtual cameraman. Computer Graphics Forum 17, 3, 175--186. ISSN 1067--7055.
|
| |
21
|
|
| |
22
|
Katz, S. D. 1991. Film Directing Shot by Shot: Visualizing from Concept to Screen. Michael Wiese Productions.
|
| |
23
|
|
| |
24
|
|
 |
25
|
Jehee Lee , Jinxiang Chai , Paul S. A. Reitsma , Jessica K. Hodgins , Nancy S. Pollard, Interactive control of avatars animated with human motion data, Proceedings of the 29th annual conference on Computer graphics and interactive techniques, July 23-26, 2002, San Antonio, Texas
|
 |
26
|
|
| |
27
|
Lin, T.-C., Shih, Z.-C., and Tsai, Y.-T. 2004. Cinematic camera control in 3d computer games. In WSCG, 289--296.
|
| |
28
|
Mascelli, J. V. 1965. The Five C's of Cinematography: Motion Picture Filming Techniques. Cine/Graphic Publications.
|
| |
29
|
McCabe, H., and Kneafsey, J. 2006. A virtual cinematography system for first person shooter games. In Proceedings of International Digital Games Conference, 25--35.
|
| |
30
|
Page, D. L., Koschan, A., Sukumar, S. R., Roui-Abidi, B., and Abidi, M. A. 2003. Shape analysis algorithm based on information theory. In ICIP (1), 229--232.
|
| |
31
|
Palmer, S., Rosch, E., and Chase, P. 1981. Canonical perspective and the perception of objects. Attention and Performance IX, 135--151.
|
| |
32
|
|
| |
33
|
Pickering, J. H. 2002. Intelligent Camera Planning for Computer Graphics. PhD thesis, University of York.
|
| |
34
|
Polonsky, O., Patanè, G., Biasotti, S., Gotsman, C., and Spagnuolo, M. 2005. What's in an image: Towards the computation of the "best" view of an object. The Visual Computer 21, 8--10, 840--847.
|
 |
35
|
|
| |
36
|
|
| |
37
|
Vázquez, P.-P., Feixas, M., Sbert, M., and Heidrich, W. 2003. Automatic view selection using viewpoint entropy and its application to image-based modelling. Computer Graphics Forum 22, 4, 689--700.
|
|