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ABSTRACT
This experiment investigates what happens to user performance and disorientation when visual conventions of a genre are violated. It also looks at what happens to the user performance and disorientation over time. Twenty-eight participants were randomly allocated to two independent groups: one was tested with a conventional website and the other with a convention-violating website. The study comprised of two parts and on each part participants were tested on a different website. Results showed that in the first part participants who used the violating site performed worse and were more disoriented than participants who used the conventional version. But the performance of the participants of the convention-violating group improved over time so that by the end of the first part performance on both groups were equivalent. In the second part performance and disorientation on both groups were equivalent suggesting that users might rapidly adapt to visual convention violations.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology;
Screen design (e.g., text, graphics, color);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
General Terms:
Design,
Human Factors,
Performance
Keywords:
conventions,
genres,
interface,
navigation
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