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How text and audio chat change the online video experience
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ACM International Conference Proceeding Series; Vol. 291 archive
Proceeding of the 1st international conference on Designing interactive user experiences for TV and video table of contents
Silicon Valley, California, USA
SESSION: TV viewer studies table of contents
Pages 9-18  
Year of Publication: 2008
ISBN:978-1-60558-100-2
Authors
Justin D. Weisz  Carnegie Mellon University, Pittsburgh, PA, USA
Sara Kiesler  Carnegie Mellon University, Pittsburgh, PA, USA
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Many online video sites provide a text chat feature so viewers can chat with others while watching videos. How does chatting affect their experience? Would audio chat be more fun or would it be too distracting? The richer medium of audio may more closely approximate the living room or club experience, but human factors research suggests that audio chat could increase distraction and detract from the viewing experience. This paper presents the results of an experiment comparing text with audio chat when the video does or does not have dialogue, and when viewers are watching the videos in the same or a different order. A control group watched videos without chat. Overall, audio chat and text chat were equally distracting, and chat was more distracting when the video contained dialogue. Despite the presence of distraction, viewers found both text and audio chat enjoyable. Those who used audio chat preferred it to text chat for talking with others while watching videos with their friends.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Justin D. Weisz: colleagues
Sara Kiesler: colleagues