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ABSTRACT
This paper presents two explorative case studies on multimodal interaction. Goal of this work is to find and underpin design recommendations to provide well proven decision support across all phases of the usability engineering lifecycle [1]. During this work, user interface patterns for multimodal interaction were identified [2, 3]. These patterns are closely related to other user interface patterns [4, 5, 6]. Two empirical case studies, one using a Wizard of Oz setting and another one using a stand-alone prototype linked to a speech recognition engine [7] were conducted to assess the acceptance of resulting interaction styles. Although the prototypes applied as well those interface patterns that increase usability by means of traditional interaction techniques and thus compete with multimodal interaction styles, multimodal interaction was preferred by most of the users.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Design,
Experimentation,
Human Factors,
Verification
Keywords:
mobile computing,
multimodality,
user interface patterns
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