|
ABSTRACT
In this demonstration, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Guiard, Y. 1987. Symmetric division of labor in human skilled bimanual action: The kinematic chain as a model. The Journal of Motor Behaviour 19, 4, 486--517.
|
 |
2
|
Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, Passive real-world interface props for neurosurgical visualization, Conference companion on Human factors in computing systems, p.232, April 24-28, 1994, Boston, Massachusetts, United States
[doi> 10.1145/259963.260443]
|
 |
3
|
Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
|
| |
4
|
Reuter, P., Rivière, G., Couture, N., Sorraing, N., Espinasse, L., and Vergnieux, R. 2007. Archeotui - a tangible user interface for the virtual reassembly of fractured archeological objects. In Proceedings of VAST 2007: The 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Eurographics.
|
|