|
ABSTRACT
The general craze for virtual environments, the potential of augmented reality applications and the announced revolution of the Internet world (Web 2.0, Web 3D.0) are key points for the emergence of an 'ambient' Web which will make it possible for users to communicate, collaborate, entertain, work and exchange content. In this context, content storage, delivery, and reproduction are among the essential points for the deployment of a highly scalable platform of wide reality. In this paper, we propose a self-scalable peer-to-peer architecture for the navigation in network-based virtual worlds. To reach this goal, we propose a fully distributed and adaptive streaming method that quickly adapts the reproduced content according to user interaction. Our content delivery strategy has been implemented and tested on a dedicated simulator with a large 3D city model.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
Buyukkaya, E., and Abdallah, M. 2008. Data management in voronoi-based p2p gaming. Proc. of the IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (CCNC).
|
 |
3
|
|
| |
4
|
Hu, S.-Y., Chen, J.-F., and Che, T.-H. 2006. Von: A scalable peer-to-peer network for virtual environments. IEEE Network (July/August), 22--31.
|
| |
5
|
Keller, J., and Simon, G. 2003. Solipsis: A massively multi-participant virtual world. In Proc. of the Parallel and Distributed Techniques and Applications Conf.
|
| |
6
|
Royan, J., Bouville, C., and Gioia, P. 2003. Pbtree: A new progressive and hierarchical representation for network-based navigation in urban environments. Proc. of the Vision, Modeling, and Visualization Conf..
|
|