ACM Home Page
Please provide us with feedback. Feedback
Mutual occlusions on table-top displays in mixed reality applications
Full text PdfPdf (11.91 MB)
Source
Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Augmented reality table of contents
Pages 227-230  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Daniel Kurz  Bauhaus-Universität Weimar, Germany
Kiyoshi Kiyokawa  Osaka University, Japan
Haruo Takemura  Osaka University, Japan
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 83,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1450579.1450628
What is a DOI?

ABSTRACT

This paper describes an approach to dealing with mutual occlusions between virtual and real objects on a table-top display. Display tables use stereoscopy to make virtual content appear to exist in 3 dimensions on or above a table top. The actual image, however, lies on the physical plane of the display table. Any real physical object introduced above this plane therefore obstructs our view of the display surface and disrupts the illusion of the virtual scene. The occlusions result between real objects and the display surface, not between real objects and virtual objects. For the same reason virtual objects cannot occlude real ones. Our approach uses an additional projector located near the user's head to project those parts of virtual objects that should occlude real ones directly onto the real objects. We describe possible applications and limitations of the approach and its current implementation. Despite its limitations, we believe that the proposed approach can significantly improve interaction quality and performance for mixed reality scenarios.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
 
3
 
4
Everitt, C., 2005. Projective Texture Mapping. http://developer.nvidia.com.
 
5
Grosse, M., 2007. LibGLWUT - OpenGL Window Utility Toolkit. http://code.ioctl.eu/wiki/LibGLWUT.
 
6
 
7
Melzer, J., and Moffitt, K. 1996. Head-Mounted Displays: Designing for the User. McGraw-Hill Professional.
 
8

Collaborative Colleagues:
Daniel Kurz: colleagues
Kiyoshi Kiyokawa: colleagues
Haruo Takemura: colleagues