|
ABSTRACT
We present Opportunistic Controls, a class of user interaction techniques for augmented reality (AR) applications that support gesturing on, and receiving feedback from, otherwise unused affordances already present in the domain environment. Opportunistic Controls leverage characteristics of these affordances to provide passive haptics that ease gesture input, simplify gesture recognition, and provide tangible feedback to the user. 3D widgets are tightly coupled with affordances to provide visual feedback and hints about the functionality of the control. For example, a set of buttons is mapped to existing tactile features on domain objects. We describe examples of Opportunistic Controls that we have designed and implemented using optical marker tracking, combined with appearance-based gesture recognition. We present the results of a user study in which participants performed a simulated maintenance inspection of an aircraft engine using a set of virtual buttons implemented both as Opportunistic Controls and using simpler passive haptics. Opportunistic Controls allowed participants to complete their tasks significantly faster and were preferred over the baseline technique.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Da Pam 738--751, 1992. Functional Users Manual for The Army Maintenance Management System - Aviation (TAMMS-A). Washington D.C: U.S. Army.
|
| |
2
|
|
| |
3
|
Bleser, G. and Stricker, D. 2008. Advanced tracking through efficient image processing and visual-inertial sensor fusion. Proc. IEEE Virtual Reality Conf. (VR '08), 137--144.
|
 |
4
|
Frederick P. Brooks, Jr. , Ming Ouh-Young , James J. Batter , P. Jerome Kilpatrick, Project GROPEHaptic displays for scientific visualization, Proceedings of the 17th annual conference on Computer graphics and interactive techniques, p.177-185, September 1990, Dallas, TX, USA
|
 |
5
|
|
 |
6
|
Brookshire D. Conner , Scott S. Snibbe , Kenneth P. Herndon , Daniel C. Robbins , Robert C. Zeleznik , Andries van Dam, Three-dimensional widgets, Proceedings of the 1992 symposium on Interactive 3D graphics, p.183-188, June 1992, Cambridge, Massachusetts, United States
[doi> 10.1145/147156.147199]
|
| |
7
|
|
| |
8
|
|
| |
9
|
Gibson, J. 1986. The Ecological Approach to Visual Perception. Hillsdale, N.J.: Lawrence Erlbaum Associates.
|
 |
10
|
Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, Passive real-world interface props for neurosurgical visualization, Proceedings of the SIGCHI conference on Human factors in computing systems: celebrating interdependence, p.452-458, April 24-28, 1994, Boston, Massachusetts, United States
[doi> 10.1145/191666.191821]
|
| |
11
|
|
 |
12
|
Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
|
| |
13
|
|
| |
14
|
Klein, G. and Murray, D. 2007. Parallel tracking and mapping for small AR workspaces. Proc. International Symp. on Mixed and Augmented Reality (ISMAR'07).
|
| |
15
|
|
 |
16
|
|
| |
17
|
Norman, D. 1988. The Psychology of Everyday Things. New York: Basic Books.
|
 |
18
|
|
| |
19
|
3DV Systems, 2008. http://www.3dvsystems.com
|
| |
20
|
Szalavari, Z. and Gervautz, M. 1997. The personal interaction panel - a two-handed interface for augmented reality Computer Graphics Forum 16, 3, 335--346.
|
 |
21
|
|
 |
22
|
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
General Terms:
Human Factors
Keywords:
3D interaction,
augmented reality,
selection metaphor,
tangible user interfaces
|