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Navidget for immersive virtual environments
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Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Interaction techniques table of contents
Pages 47-50  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Sebastian Knödel  INRIA - Université de Bordeaux
Martin Hachet  INRIA - Université de Bordeaux
Pascal Guitton  INRIA - Université de Bordeaux
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a novel interaction technique called Immersive Navidget for navigation in immersive virtual environments (VE), see Figure 1. This technique, based on Navidget, allows fast and easy 3D camera positioning from simple controls. In this paper, we focus on the technical issues that are induced by the VR setups and we propose solutions to adapt Navidget to the immersive context. We show that this new approach has many advantages for navigation in immersive VEs.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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GROSJEAN, J., and COQUILLART, S., 1999. The magic mirror: A metaphor for assisting the exploration of virtual worlds.
 
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Hachet, M., Dècle, F., Knödel, S., and Guitton, P. 2008. Navidget for easy 3d camera positioning from 2d inputs. In Proceedings of IEEE 3DUI - Symposium on 3D User Interfaces, best paper award.
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Steinicke, F., Ropinski, T., and Hinrichs, K. 2004. Object selection in virtual environments using an improved virtual pointer metaphor. In Computer Vision and Graphics International Conference, ICCVG.
 
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Collaborative Colleagues:
Sebastian Knödel: colleagues
Martin Hachet: colleagues
Pascal Guitton: colleagues