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Overcoming eye-hand visibility mismatch in 3D pointing selection
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Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Interaction techniques table of contents
Pages 43-46  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Ferran Argelaguet  Universitat Politècnica de Catalunya
Carlos Andujar  Universitat Politècnica de Catalunya
Ramon Trueba  Universitat Politècnica de Catalunya
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Most pointing techniques for 3D selection on virtual environments rely on a ray originating at the user's hand whose direction is controlled by the hand orientation. In this paper we study the potential mismatch between visible objects (those which appear unoccluded from the user's eye position) and selectable objects (those which appear unoccluded from the user's hand position). We study the impact of such eye-hand visibility mismatch on selection performance, and propose a new technique for ray control which attempts to overcome this problem. We present an experiment to compare our ray control technique with classic raycasting in selection tasks with complex 3D scenes. Our user studies show promising results of our technique in terms of speed and accuracy.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Liang, J., and Green, M. 1994. Jdcad: A highly interactive 3d modeling system. Computers & Graphics 18, 4, 499--506.
 
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Olwal, A., and Feiner, S. 2003. The Flexible Pointer: An Interaction Technique for Augmented and Virtual Reality. In ACM UIST'03, 81--82.
 
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Steinicke, F., Ropinski, T., and Hinrichs, K. 2004. Object selection in virtual environments with an improved virtual pointer metaphor. ICCVG'2004.
 
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Vanacken, L., Grossman, T., and Coninx, K. 2007. Exploring the effects of environment density and target visibility on object selection in 3d virtual environments. In IEEE Symposium on 3D User Interfaces, 115--122.

Collaborative Colleagues:
Ferran Argelaguet: colleagues
Carlos Andujar: colleagues
Ramon Trueba: colleagues