ACM Home Page
Please provide us with feedback. Feedback
Video agent: interactive autonomous agents generated from real-world creatures
Full text MpegMpeg (2:38),  PdfPdf (15.03 MB)
Source
Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Interaction techniques table of contents
Pages 30-38  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Yoshifumi Kitamura  Osaka University
Rong Rong  Osaka University
Yoshinori Hirano  Osaka University
Kazuhiro Asai  Osaka University
Fumio Kishino  Osaka University
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 182,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1450579.1450586
What is a DOI?

ABSTRACT

We present a novel approach for interactive multimedia content creation that establishes an interactive environment in cyberspace in which users interact with autonomous agents generated from video images of real-world creatures. Each agent has autonomy, personality traits, and behaviors that reflect the results of various interactions determined by an emotional model with fuzzy logic. After an agent's behavior is determined, a sequence of video images that best match the determined behavior is retrieved from the database in which a variety of video image sequences of the real creature's behaviors are stored. The retrieved images are successively displayed on the cyberspace to make it responsive. Thus the autonomous agent behaves continuously. In addition, an explicit sketch-based method directly initiate the reactive behavior of the agent without involving the emotional process. This paper describes the algorithm that establishes such an interactive system. First, an image processing algorithm to generate a video database is described. Then the process of behavior generation using emotional models and sketch-based instruction are introduced. Finally, two application examples are demonstrated: video agents with humans and goldfish.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Balaguer, J., and Gobbetti, E. 1995. Sketching 3D animations. Computer Graphics Forum 14, 3, 241--258.
3
 
4
Chetverikov, D., and Szabó, Z. 1999. A simple and efficient algorithm for detection of high curvature points in planar curves. In Workshop of Austrian Pattern Recognition Group, 175--184.
 
5
Costa, P. T., and McCrae, R. R. 1985. The NEO Personality Inventory. Psychological Assessment Resources.
 
6
7
 
8
Ekman, P., and Davidson, R. J. 1994. The nature of emotion: fundamental questions. Oxford University Press.
 
9
 
10
Frijda, N. 1986. The emotions. Cambridge University Press.
11
12
 
13
Kruskal, J. B., and Seery, J. B. 1980. Designing network diagrams. In Proc. of General Conference on Social Graphics, 22--50.
 
14
 
15
 
16
17
 
18
Radica, 2005. Cube world. http://www.radicauk.com/.
19
 
20
Ronald, A., Fujita, M., Takagi, T., and Hasegawa, R. 2003. An ethological and emotional basis for human-robot interaction. Robotics and Autonomous Systems 42, 191--201.
21
 
22
 
23
Sloman, A. 1997. Designing human-like minds. In Proc. of European Conference on Artificial Life.
24
 
25
 
26
Sun, J., Zhang, W., Tang, X., and Shum, H.-Y. 2006. Background cut. In Proc. of European Conference on Computer Vision, 628--641.
27
28
29
 
30
 
31
Velasquez, J. D. 1997. Modeling emotions and other motivations in synthetic agents. In Proc. of Conference on Artificial Intelligence (AAAI), 10--15.
32

Collaborative Colleagues:
Yoshifumi Kitamura: colleagues
Rong Rong: colleagues
Yoshinori Hirano: colleagues
Kazuhiro Asai: colleagues
Fumio Kishino: colleagues