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Advantages of velocity-based scaling for distant 3D manipulation
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Source
Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Interaction techniques table of contents
Pages 23-29  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Curtis Wilkes  Virginia Tech, Blacksburg, VA
Doug A. Bowman  Virginia Tech, Blacksburg, VA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Immersive virtual environments (VEs) have the potential to offer rich three-dimensional interaction to users. In many instances, however, 3D interaction tasks are difficult due to both the imprecision of tracking devices and the inability of users to achieve and maintain precise hand positions in 3D space. One way to improve upon existing interaction techniques is to dynamically change the sensitivity of the interaction technique based on user input. Previous research has applied this principle to virtual hand-based manipulation techniques; when the user slows down the movement of her physical hand, the virtual hand slows down even more to allow precise manipulation. In this study we extend the prior research by applying the velocity-based scaling principle to HOMER, an existing at-a-distance manipulation technique based on ray-casting. The scaled HOMER technique offers the user the freedom to accomplish both long- and short-distance manipulation tasks with higher levels of precision without compromising speed. We present results from a user study that shows that the addition of scaling to HOMER significantly improves user performance on 3D manipulation tasks.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Lindsey, P., and McLain-Kark, J. (1998). "A Comparison of Real World and Virtual World Interior Environments." Journal of Interior Design, 24(1), 27--39.
 
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Collaborative Colleagues:
Curtis Wilkes: colleagues
Doug A. Bowman: colleagues