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Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Source
Virtual Reality Software and Technology archive
Proceedings of the 2008 ACM symposium on Virtual reality software and technology table of contents
Bordeaux, France
SESSION: Keynotes table of contents
Pages 17-20  
Year of Publication: 2008
ISBN:978-1-59593-951-7
Authors
Marc Erich Latoschik  FHTW Berlin, Germany
Roland Blach  Fraunhofer IAO, Stuttgart, Germany
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Engineering systems plays a central role in the development of successful Virtual Reality (VR) and Augmented Reality (AR) applications. Increasing computational resources are utilized to build increasingly complex artificial environments and extensive Human-Computer Interaction (HCI) systems. These types of Realtime Interactive Systems (RIS) establish a closed HCI loop. They are characterized as systems continuously analyzing users' input while concurrently synthesizing appropriate output for several of the human senses in real-time.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Marc Erich Latoschik: colleagues
Roland Blach: colleagues