|
ABSTRACT
Engineering systems plays a central role in the development of successful Virtual Reality (VR) and Augmented Reality (AR) applications. Increasing computational resources are utilized to build increasingly complex artificial environments and extensive Human-Computer Interaction (HCI) systems. These types of Realtime Interactive Systems (RIS) establish a closed HCI loop. They are characterized as systems continuously analyzing users' input while concurrently synthesizing appropriate output for several of the human senses in real-time.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
Allard, J., Gouranton, V., Lecointre, L., Limet, S., Melin, E., Raffin, B., and Robert, S. 2004. Flowvr: a middleware for large scale virtual reality applications. In Proceedings of Euro-par 2004.
|
| |
3
|
Arnaud, R., and Jones, M. T. 1999. Innovative software architecture for real-time image generation. In Proceedings of the I/ITSEC Conference.
|
| |
4
|
Berners-Lee, T., Hendler, J., and Lassila, O. 2001. The semantic web: a new form of web content that is meaningful to computers will unleash a revolution of new possibilities. Scientific American 284, 5, 34--43.
|
 |
5
|
Wes Bethel , Carl Bass , Sharon Rose Clay , Brian Hook , Michael T. Jones , Henry Sowizral , Andries van Dam, Scene graph APIs: wired or tired?, ACM SIGGRAPH 99 Conference abstracts and applications, p.136-138, August 08-13, 1999, Los Angeles, California, United States
[doi> 10.1145/311625.311927]
|
| |
6
|
Allen Bierbaum , Christopher Just , Patrick Hartling , Kevin Meinert , Albert Baker , Carolina Cruz-Neira, VR Juggler: A Virtual Platform for Virtual Reality Application Development, Proceedings of the Virtual Reality 2001 Conference (VR'01), p.89, March 13-17, 2001
|
| |
7
|
|
| |
8
|
|
| |
9
|
Dijkstra, E. W., 1972. The humble programmer.
|
 |
10
|
|
| |
11
|
|
| |
12
|
ISO/IEC, JTC 1/SC 24. 1994. Graphical Kernel System for three dimensions (GKS-3D). Tech. Rep. 7942-1:1994, ISO/IEC.
|
| |
13
|
ISO/IEC, JTC 1/SC 24. 2004. X3d abstract. Tech. Rep. 19775-1:2004, ISO/IEC.
|
| |
14
|
|
 |
15
|
|
| |
16
|
Latoschik, M. E., and Fröhlich, C. 2007. Semantic Reflection for Intelligent Virtual Environments. In Proceedings of the IEEE VR 2007, 305--306.
|
| |
17
|
Latoschik, M. E., and Schilling, M. 2003. Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications. In Proceedings of the Sixth International Conference on Computer Graphics and Imaging, ACTA Press, IASTED, 79--84.
|
| |
18
|
Luck, M., and Aylett, R. 2000. Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments. Applied Artificial Intelligence 14, 1, 3--32.
|
 |
19
|
|
| |
20
|
|
| |
21
|
Moore, G. 1965. Cramming more components onto integrated circuits. Electronics 38, 8.
|
| |
22
|
|
| |
23
|
|
| |
24
|
Reiners, D., Voss, G., and Behr, J., 2002. OpenSG: Basic Concepts. www.opensg.org/OpenSGPLUS/symposium/-Papers2002/Reiners_Basics.pdf, february.
|
 |
25
|
|
| |
26
|
|
| |
27
|
|
| |
28
|
Steed, A., and Frécon, E. 2004. Construction of collaborative virtual environments. In Developing Future Interactive Systems, M.-I. S. Segura, Ed., no. ISBN 1591404126. Idea Group, November, 235--268.
|
 |
29
|
|
| |
30
|
Sutherland, I. E. 1968. A head-mounted three-dimensional display. In Proceeding of the Fall Joint Computer Conference. AFIPS Conference Proceedings., vol. 33 of AFIPS, 757--764.
|
| |
31
|
|
|