| The ProD framework for proactive displays |
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Symposium on User Interface Software and Technology
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Proceedings of the 21st annual ACM symposium on User interface software and technology
table of contents
Monterey, CA, USA
SESSION: Activity-based interaction
table of contents
Pages 221-230
Year of Publication: 2008
ISBN:978-1-59593-975-3
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Downloads (6 Weeks): 25, Downloads (12 Months): 205, Citation Count: 1
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ABSTRACT
A proactive display is an application that selects content to display based on the set of users who have been detected nearby. For example, the Ticket2Talk [17] proactive display application presented content for users so that other people would know something about them. It is our view that promising patterns for proactive display applications have been discovered, and now we face the need for frameworks to support the range of applications that are possible in this design space. In this paper, we present the Proactive Display (ProD) Framework, which allows for the easy construction of proactive display applications. It allows a range of proactive display applications, including ones already in the literature. ProD also enlarges the design space of proactive display systems by allowing a variety of new applications that incorporate different views of social life and community.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY
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David Lee , Sean A. Munson , Ben Congleton , Mark W. Newman , Mark S. Ackerman , Erik C. Hofer , Thomas A. Finholt, Montage: a platform for physically navigating multiple pages of web content, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
General Terms:
Design,
Human Factors
Keywords:
audience-awareness,
awareness,
collaborative systems,
cscw,
pervasive computing,
proactive displays,
public displays,
software framework,
ubiquitous computing
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