ACM Home Page
Please provide us with feedback. Feedback
Re-framing the desktop interface around the activities of knowledge work
Full text Mp4Mp4 (4:44),  PdfPdf (2.37 MB)
Source
Symposium on User Interface Software and Technology archive
Proceedings of the 21st annual ACM symposium on User interface software and technology table of contents
Monterey, CA, USA
SESSION: Activity-based interaction table of contents
Pages 211-220  
Year of Publication: 2008
ISBN:978-1-59593-975-3
Authors
Stephen Voida  University of Calgary, Calgary, AB, Canada
Elizabeth D. Mynatt  Georgia Institute of Technology, Atlanta, GA, USA
W. Keith Edwards  Georgia Institute of Technology, Atlanta, GA, USA
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 43,   Downloads (12 Months): 503,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1449715.1449751
What is a DOI?

ABSTRACT

The venerable desktop metaphor is beginning to show signs of strain in supporting modern knowledge work. In this paper, we examine how the desktop metaphor can be re-framed, shifting the focus away from a low-level (and increasingly obsolete) focus on documents and applications to an interface based upon the creation of and interaction with manually declared, semantically meaningful activities. We begin by unpacking some of the foundational assumptions of desktop interface design, describe an activity-based model for organizing the desktop interface based on theories of cognition and observations of real-world practice, and identify a series of high-level system requirements for interfaces that use activity as their primary organizing principle. Based on these requirements, we present the novel interface design of the Giornata system, a prototype activity-based desktop interface, and share initial findings from a longitudinal deployment of the Giornata system in a real-world setting.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
2
 
3
4
5
6
7
8
 
9
Engeström, Y. Learning by Expanding: An Activity-Theoretical Approach to Developmental Research. Orienta-Konsultit Oy, Helsinki, Finland, 1987.
 
10
Freeman, E. & Fertig, S. Lifestreams: Organizing your electronic life. In Proc. AAAI Fall Symposium (FS-95-03), AAAI Press (1995).
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
 
26
Smith, G., Baudisch, P., Robertson, G., Czerwinski, M., Meyers, B., Robbins, D. and Andrews, D. GroupBar: The TaskBar evolved. In Proc. OZCHI 2003, University of Queensland, Brisbane, Australia (2003), 34--43.
 
27
28
29
 
30
Voida, S., Mynatt, E.D. and MacIntyre, B. Supporting activity in desktop and ubiquitous computing. In Kaptelinin, V. and Czerwinski, M. (eds.), Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. MIT Press, Cambridge, MA, 2007.
 
31
Vygotsky, L.S. & Cole, M. Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, Cambridge, MA, 1978.


Collaborative Colleagues:
Stephen Voida: colleagues
Elizabeth D. Mynatt: colleagues
W. Keith Edwards: colleagues