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Sphere: multi-touch interactions on a spherical display
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Symposium on User Interface Software and Technology archive
Proceedings of the 21st annual ACM symposium on User interface software and technology table of contents
Monterey, CA, USA
SESSION: Touch and pressure table of contents
Pages 77-86  
Year of Publication: 2008
ISBN:978-1-59593-975-3
Authors
Hrvoje Benko  Microsoft Research, Redmond, WA, USA
Andrew D. Wilson  Microsoft Research, Redmond, WA, USA
Ravin Balakrishnan  Microsoft Research, Redmond, WA, USA and University of Toronto, Toronto, ON, Canada
Sponsors
ACM: Association for Computing Machinery
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Sphere is a multi-user, multi-touch-sensitive spherical display in which an infrared camera used for touch sensing shares the same optical path with the projector used for the display. This novel configuration permits: (1) the enclosure of both the projection and the sensing mechanism in the base of the device, and (2) easy 360-degree access for multiple users, with a high degree of interactivity without shadowing or occlusion. In addition to the hardware and software solution, we present a set of multi-touch interaction techniques and interface concepts that facilitate collaborative interactions around Sphere. We designed four spherical application concepts and report on several important observations of collaborative activity from our initial Sphere installation in three high-traffic locations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Chen, Y., Au, J., Kazlas, P., Ritenour, A., Gates, H. and McCreary, M. (2003). Flexible Active-Matrix Electronic Ink Display. Nature. 423. p. 136.
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Kettner, S., Madden, C. and Ziegler, R. (2004). Direct Rotational Interaction with a Spherical Projection. Creativity & Cognition Symposium on Interaction: Systems, Practice and Theory.
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Liang, J. and Green, M. (2004). JDCAD: A Highly Interactive 3D Modeling System. Computers and Graphics. 18(4). p. 499--506.
 
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Magic Planet by Global Imagination. www.globalimagination.com.
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OmniGlobe by ARC Science Simulations. www.arcscience.com.
 
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PufferSphere by Pufferfish. www.pufferfishdisplays.co.uk.
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Ushida, K., Harashima, H., and Ishikawa, J. (2003). i-ball2: An Interaction Platform with a Crystal-ball-like Display for Multiple Users. International Conference on Artificial Reality and Teleexistence.
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Collaborative Colleagues:
Hrvoje Benko: colleagues
Andrew D. Wilson: colleagues
Ravin Balakrishnan: colleagues