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In search of the ideal prototype
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Monterey, California, United States
Pages: 577 - 579  
Year of Publication: 1992
ISBN:0-89791-513-5
Authors
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 20,   Citation Count: 2
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ABSTRACT

Common wisdom states rapid prototyping will result in a better product. Many tools are available to assist the practitioner in producing prototypes. Yet, few indications exist to show rapid prototyping has substantially improved how products are built. This panel will look at the following issues: Can rapid prototyping dramatically improve product development? How do developers integrate rapid prototyping into their existing development process? Are high fidelity tools helpful or do they actually impede development? What is the ideal prototype and how can we build it?


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
SPOOL, J.; Five Usability Tests You Can Do Today; Eye For Des~p,; July 1991, V2 N4.
2
3
 
4
TUFTE, E.; Visual Design Of The User interface,/~M Desert Program; IBM, Armonk NY; 1989


Collaborative Colleagues:
Richard Muñoz: colleagues
Harold H. Miller-Jacobs: colleagues