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ABSTRACT
This paper describes how a software development division in a large corporate environment found a creative way to integrate human factors techniques into their development processes. It discusses the limitations of a single Human Factors Engineer, the needs of a typical engineer on a software project, and how these limitations and needs produced the Product Usability Champion Program.
Product Usability Champions are representatives from each software project in the division who act as usability watchdogs for their respective projects. The Human Factors Engineer's responsibility is to provide support to these Champions. This support includes access to a Usability Lab, technical advice, references, consulting, classroom training, hands-on training, Usability Champion program facilitation and support, and specific project team involvement. This paper describes the program's structure, implementation, and success.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 11
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Sarah Bloomer , Rachel Croft , Susan Wolfe, Selling usability to organisations: strategies for convincing people of the value of usability, CHI 98 conference summary on Human factors in computing systems, p.153-154, April 18-23, 1998, Los Angeles, California, United States
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