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ABSTRACT
PICTIVE is a participatory design technique for increasing the direct and effective involvement of users and other stakeholders in the design of software. This paper reviews a year of the use of PICTVE on products and research prototypes at Bellcore. What we have learned is illustrated through five brief case studies. The paper concludes with a summary of our current PICTIVE practice, expressed as three developing, interrelated models: an object model, a process model, and a participation model.
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CITED BY 27
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Michael J. Muller , Daniel M. Wildman , Ellen A. White, Participatory design through games and other group exercises, Conference companion on Human factors in computing systems, p.411-412, April 24-28, 1994, Boston, Massachusetts, United States
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Jakob Nielsen , Rita M. Bush , Tom Dayton , Nancy E. Mond , Michael J. Muller , Robert W. Root, Teaching experienced developers to design graphical user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, p.557-564, May 03-07, 1992, Monterey, California, United States
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Jonas Löwgren, Applying design methodology to software development, Proceedings of the conference on Designing interactive systems: processes, practices, methods, & techniques, p.87-95, August 23-25, 1995, Ann Arbor, Michigan, United States
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David S. Miller , John G. Smith , Michael J. Muller, TelePICTIVE: computer-supported collaborative GUI design for designers with diverse expertise, Proceedings of the 5th annual ACM symposium on User interface software and technology, p.151-160, November 15-18, 1992, Monteray, California, United States
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Michael J. Muller , David S. Miller , John G. Smith , Daniel M. Wildman , Ellen A. White , Tom Dayton , Robert W. Root, Assessing a groupware implementation of a manual participatory design process, INTERACT '93 and CHI '93 conference companion on Human factors in computing systems, p.105-106, April 24-29, 1993, Amsterdam, The Netherlands
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John M. Carroll , George Chin , Mary Beth Rosson , Dennis C. Neale, The development of cooperation: five years of participatory design in the virtual school, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.239-251, August 17-19, 2000, New York City, New York, United States
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Jodi Forlizzi , Margaret McCormack, Case study: user research to inform the design and development of integrated wearable computers and web-based services, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.275-279, August 17-19, 2000, New York City, New York, United States
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Marion Buchenau , Jane Fulton Suri, Experience prototyping, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.424-433, August 17-19, 2000, New York City, New York, United States
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Michael J. Muller , Rebecca Carr , Catherine Ashworth , Barbara Diekmann , Cathleen Wharton , Cherie Eickstaedt , Joan Clonts, Telephone operators as knowledge workers: consultants who meet customer needs, Proceedings of the SIGCHI conference on Human factors in computing systems, p.130-137, May 07-11, 1995, Denver, Colorado, United States
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Vivienne Farrell , Graham Farrell , Kon Mouzakis , Chris Pilgrim , Pauline Byrt, PICTIOL: a case study in participatory design, Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, November 20-24, 2006, Sydney, Australia
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Victoria Bellotti , Ann Blandford , David Duke , Allan MacLean , Jon May , Laurence Nigay, Interpersonal access control in computer-mediated communications: a systematic analysis of the design space, Human-Computer Interaction, v.11 n.4, p.357-432, December 1996
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology
General Terms:
Design,
Human Factors,
Management,
Performance
Keywords:
assessment,
design methodology,
graphical user interface (GUI),
participatory design,
text-based interface
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