|
ABSTRACT
Concepts such as the logical device, taxonomies, and other descriptive frameworks have improved understanding of input devices but ignored or else treated informally their pragmatic qualities, which are fundamental to selection of input devices for tasks. We seek the greater leverage of a predictive theoretical framework by basing our investigation of three-dimensional vs. two-dimensional input devices on Garner's theory of processing of perceptual structure in multidimensional tasks. Two three-dimensional tasks may seem equivalent, but if they involve different types of perceptual spaces, they should be assigned correspondingly different input devices. Our experiment supports this hypothesis and thus both indicates when to use three-dimensional input devices and gives credence to our theoretical basis for this indication.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
L.B. Achille, "Considerations in the Design and Development of a Human Computer Interaction Laboratory," NRL Report 9279, Naval Research Laboratory, Washington, D.C. (1990).
|
 |
2
|
|
| |
3
|
|
 |
4
|
|
| |
5
|
|
 |
6
|
Stuart K. Card , Jock D. Mackinlay , George G. Robertson, The design space of input devices, Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people, p.117-124, April 01-05, 1990, Seattle, Washington, United States
[doi> 10.1145/97243.97263]
|
| |
7
|
|
| |
8
|
W.R. Garner and G.L. Felfoldy, "integrality of Stimulus Dimensions in Various Types of Information Processing," Cognitive Psychology 1 pp. 225-241 (1970).
|
| |
9
|
W.R. Garner, The Processing of Information and Structure, Lawrence Erlbaum, Potomac, Md. (1974).
|
| |
10
|
GSPC, "Status Report of the Graphics Standards Planning Committee," Computer Graphics 11 (1977).
|
| |
11
|
S. Handel and S. imai, "The Free Classification of Analyzable and Unanalyzable Stimuli," Perception and Psychophysics 12 pp. 108-116 (1972).
|
| |
12
|
S. Imai and W.R. Garner, "Structure in Perceptual Classification," Psychonomic Monograph Supplements 2(9) (1968). Whole No. 25.
|
| |
13
|
J.D. Mackinlay, S.K. Card, and G.G. Robertson, "A Semantic Analysis of the Design Space of Input Devices," Human- Computer Interaction 5 pp. 145-190 (1990).
|
CITED BY 21
|
|
Deborah Hix , James N. Templeman , Robert J. K. Jacob, Pre-screen projection: from concept to testing of a new interaction technique, Proceedings of the SIGCHI conference on Human factors in computing systems, p.226-233, May 07-11, 1995, Denver, Colorado, United States
|
|
|
Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
|
|
|
|
|
|
Chris Esposito , W. Bradford Paley , JueyChong Ong, Of mice and monkeys: a specialized input device for virtual body animation, Proceedings of the 1995 symposium on Interactive 3D graphics, p.109-ff., April 09-12, 1995, Monterey, California, United States
|
|
|
|
|
|
Ravin Balakrishnan , Thomas Baudel , Gordon Kurtenbach , George Fitzmaurice, The Rockin'Mouse: integral 3D manipulation on a plane, Proceedings of the SIGCHI conference on Human factors in computing systems, p.311-318, March 22-27, 1997, Atlanta, Georgia, United States
|
|
|
Ken Hinckley , Randy Pausch , Dennis Proffitt, Attention and visual feedback: the bimanual frame of reference, Proceedings of the 1997 symposium on Interactive 3D graphics, p.121-ff., April 27-30, 1997, Providence, Rhode Island, United States
|
|
|
|
|
|
Ken Hinckley , Joe Tullio , Randy Pausch , Dennis Proffitt , Neal Kassell, Usability analysis of 3D rotation techniques, Proceedings of the 10th annual ACM symposium on User interface software and technology, p.1-10, October 14-17, 1997, Banff, Alberta, Canada
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ali Mazalek , Sanjay Chandrasekharan , Michael Nitsche , Tim Welsh , Geoff Thomas , Tandav Sanka , Paul Clifton, Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, August 04-06, 2009, New Orleans, Louisiana
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation);
Input devices and strategies (e.g., mouse, touchscreen)
General Terms:
Design,
Human Factors,
Theory
Keywords:
Polhemus tracker,
gesture input,
input devices,
integrality,
interaction techniques,
perceptual space,
separability
|