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ABSTRACT
We show how to triangulate an n-vertex polygonal region—adding extra vertices as necessary—with triangles of guaranteed quality. Using only O(n) triangles, we can guarantee that the smallest height (shortest dimension) of a triangle is approximately as large as possible. Using O(n log n) triangles, we can also guarantee that the largest angle is no greater than 150°. Finally we give a nonobtuse triangulation algorithm for convex polygons that uses O(n1.85) triangles.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/98524.98535]
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CITED BY 4
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Marshall Bern , Scott Mitchell , Jim Ruppert, Linear-size nonobtuse triangulation of polygons, Proceedings of the tenth annual symposium on Computational geometry, p.221-230, June 06-08, 1994, Stony Brook, New York, United States
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