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Evaluation of spatial abilities within a 2D auditory platform game
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ACM SIGACCESS Conference on Computers and Accessibility archive
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility table of contents
Halifax, Nova Scotia, Canada
POSTER SESSION: Posters and system demonstrations table of contents
Pages 235-236  
Year of Publication: 2008
ISBN:978-1-59593-976-0
Authors
Mike A. Oren  Iowa State University, Ames, IA, USA
Chris Harding  Iowa State University, Ames, IA, USA
Terri Bonebright  DePauw University, Greencastle, IN, USA
Sponsors
ACM: Association for Computing Machinery
SIGACCESS: ACM Special Interest Group on Accessible Computing
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we compare the mental maps created by sighted participants with the maps created by participants with visual impairments during the study of an auditory platform game. The game uses audio cues to convey a 2D side-scrolling view of the spatial layout of the game world. We studied three groups with 9 participants each: a control group of sighted participants playing an audio-visual version of the game, sighted participants playing the audio-only version of the game, and participants with visual impairments playing the audio-only version of the game. Immediately after playing two of the game's levels, we transferred the participants' verbal descriptions of the level's layout onto paper maps and gave each map a "mapping score" that expressed how closely a map matched the actual layout of the game level. The results suggest that in this setting, all participants were able to create maps with roughly the same accuracy no matter which version of the game they played (audio-visual or audio-only) and independent of the participant's level of visual ability (sighted persons or persons with visual impairments).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Loomis, Jack; Marston, James; Golledge, Reginald; Klatzky, Roberta (2005, April). "Personal Guidance System for People with Visual Impairment: A Comparison of Spatial Displays for Route Guidance". Journal of Visual Impairment and Blindness
 
2
Stockman, Tony; Hind, Greg; Frauenberger, Christopher (2005, July). "Interactive Sonification of Spreadsheets". ICAD '05. Limerick, Ireland.
 
3
Oren, Michael; Harding, Chris; Bonebright, Terri (2008), Audio Platform Game (APG) Design for Players with Visual Impairments, to appear in Journal of Visual Impairment and Blindness
 
4
Oren, Michael; Harding, Chris; Bonebright, Terri (2007, June). "Speed Sonic Across the Span: A Platform Audio Game". Proceedings of the International Conference on Auditory Displays 2007. Montreal, Canada.
5

Collaborative Colleagues:
Mike A. Oren: colleagues
Chris Harding: colleagues
Terri Bonebright: colleagues