| Blind hero: enabling guitar hero for the visually impaired |
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ACM SIGACCESS Conference on Assistive Technologies
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Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
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Halifax, Nova Scotia, Canada
SESSION: Games and gaming
table of contents
Pages 169-176
Year of Publication: 2008
ISBN:978-1-59593-976-0
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Authors
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Bei Yuan
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University of Nevada, Reno, Reno, NV, USA
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Eelke Folmer
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University of Nevada, Reno, Reno, NV, USA
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Downloads (6 Weeks): 25, Downloads (12 Months): 219, Citation Count: 2
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ABSTRACT
Very few video games have been designed or adapted to allow people with vision impairment to play. Music/rhythm games however are particularly suitable for such people as they are perfectly capable of perceiving audio signals. Guitar Hero is a popular rhythm game yet it is not accessible to the visually impaired as it relies on visual stimuli. This paper explores replacing visual stimuli with haptic stimuli as a viable strategy to make games accessible. We developed a glove that transforms visual information into haptic feedback using small pager motors attached to the tip of each finger. This allows a blind player to play Guitar Hero. Several tests have been conducted and despite minor changes to the gameplay, visually impaired players are able to play the game successfully and enjoy the challenge the game provides. The results of the study also give valuable insights on how to make mainstream games blind-accessible.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 2
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Jamie Ng , Tze-Jan Sim , Yao-Sheng Foo , Vanessa Yeo, Gesture-based interaction with virtual 3D objects on large display: what makes it fun?, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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