| Refreshable tactile graphics applied to schoolbook illustrations for students with visual impairment |
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ACM SIGACCESS Conference on Computers and Accessibility
archive
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
table of contents
Halifax, Nova Scotia, Canada
Pages 89-96
Year of Publication: 2008
ISBN:978-1-59593-976-0
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Authors
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Grégory Petit
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University of Montréal, Montréal, PQ, Canada
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Aude Dufresne
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University of Montréal, Montréal, PQ, Canada
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Vincent Levesque
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McGill University, Montréal, PQ, Canada
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Vincent Hayward
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McGill University, Montréal, PQ, Canada
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Nicole Trudeau
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University of Montréal, Montréal, PQ, Canada
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Downloads (6 Weeks): 11, Downloads (12 Months): 93, Citation Count: 0
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ABSTRACT
This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illustrations of schoolbooks into tactile graphics. A methodology was designed to transpose the graphics and prepare them to be displayed on the STReSS2, a refreshable tactile device. We experimented different associations of tactile rendering and audio feedbacks to find a model that children with visual impairment could use. We experimented with three scientific graphics (diagram, bar-chart and map) with forty participants: twenty sighted adults, ten adults with visual impairment, and ten children with visual impairment. Results show that the participants with visual impairment liked the tactile graphics and could use them to explore illustrations and answer questions about their content.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Ergonomics
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Auditory (non-speech) feedback;
Haptic I/O
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
K.3.1
Computer Uses in Education
Subjects:
Computer-assisted instruction (CAI)
General Terms:
Design,
Experimentation,
Human Factors
Keywords:
accessibility,
children with special needs,
multimodal device,
pedagogy,
students with visual impairment,
tactile graphics
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