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Interacting with virtual and augmented worlds
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Extended keynote talks table of contents
Pages: 542-543  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Author
Nadia Magnenat-Thalmann  MIRALab-University of Geneva, Carouge
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

For more than three decades, the main focus was to be able to model realistic decors, lights and living beings, particularly humans that should look realistic. Actually, we are aiming for interacting with these worlds in a sensitive and meanful way. In this invited talk, I will present the research that we are developping on many aspects at MIRALab: interactive modelling of virtual humans, interactive clothes modelling and animation, touching textiles, haptic interaction with hair, gaze interaction with Virtual Humans in Augmented Reality, talking and being recognized by virtual humans with memory and personality models. In this short summary, we describe mainly the problematic of modelling any body size and shape and also dress it up, all in real-time.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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W-S. Lee, J. Gu, and N. Magnenat-Thalmann. Generating animatable 3D virtual humans from photographs. In M. Gross and F. R. A. Hopgood, editors, Computer Graphics Forum (Eurographics 2000), volume 19(3), 2000.
 
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Mustafa Kasap and Nadia Magnenat-Thalmann. Parameterized human body model for real-time applications. pages 160--167, 2007.
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Martin Marinov, Mario Botsch, and Leif Kobbelt. Gpu-based multiresolution deformation using approximate normal field reconstruction. journal of graphics tools, 12(1):27--46, 2007.
 
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Taehyun Rhee, J. P. Lewis, and Ulrich Neumann. Real-timeweighted pose-space deformation on the gpu. Computer Graphics Forum, 25(3):439--448, 2006.
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Y. Kang, J. Choi, H. Cho, D. Lee, and C. Park. Real-time animation technique for flexible and thin objects, 2000.
 
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Frederic Cordier and Nadia Magnenat-Thalmann. Real-time animation of dressed virtual humans. Comput. Graph. Forum, 21(3), 2002.

Collaborative Colleagues:
Nadia Magnenat-Thalmann: colleagues