| Pervasive awareness applications: aesthetic and ludic aspects |
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ACM International Conference Proceeding Series; Vol. 349
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Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
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Athens, Greece
SESSION: Pervasive awareness applications: addressing their aesthetic and ludic aspects
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Pages 499-500
Year of Publication: 2008
ISBN:978-1-60558-248-1
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Downloads (6 Weeks): 5, Downloads (12 Months): 44, Citation Count: 0
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ABSTRACT
This paper presents a workshop organized in conjunction with DIMEA2008 with focus on ludic and aesthetic aspects of Pervasive Awareness Systems. The workshop aims at bringing together different perspectives on the topic and challenge mainstream assumptions underlying the design of these systems. The workshop combines presentations and hands-on activities with the aim to promote interactivity and creativity.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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