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Pervasive awareness applications: aesthetic and ludic aspects
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Pervasive awareness applications: addressing their aesthetic and ludic aspects table of contents
Pages 499-500  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Monica Divitini  Norwegian University of Science and Technology, Trondheim, Norway
Irene Mavrommati  Patras University Campus, Greece
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a workshop organized in conjunction with DIMEA2008 with focus on ludic and aesthetic aspects of Pervasive Awareness Systems. The workshop aims at bringing together different perspectives on the topic and challenge mainstream assumptions underlying the design of these systems. The workshop combines presentations and hands-on activities with the aim to promote interactivity and creativity.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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R. Rettie, "Connectedness, awareness and social presence," in PRESENCE 2003, 6th International Presence Workshop, Aalborg, Denmark, 2003.
 
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W. IJsselsteijn, J. v. Baren, and F. v. Lanen, "Staying in touch: Social presence and connectedness through synchronous and asynchronous communication media," in Proceedings of the 10th International Conference on Human-Computer Interaction, Lawrence Erlbaum, 2003, pp. 924--928.
 
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M. Weiser and J. S. Brown, "Designing Calm Technology," PowerGrid Journal, 1996.

Collaborative Colleagues:
Monica Divitini: colleagues
Irene Mavrommati: colleagues