| Achieving pervasive awareness through artwork |
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ACM International Conference Proceeding Series; Vol. 349
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Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
table of contents
Athens, Greece
SESSION: Pervasive awareness applications: addressing their aesthetic and ludic aspects
table of contents
Pages 488-491
Year of Publication: 2008
ISBN:978-1-60558-248-1
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Downloads (6 Weeks): 2, Downloads (12 Months): 32, Citation Count: 0
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ABSTRACT
Aesthetics and ludic aspects of pervasive awareness applications make the awareness system more attractive and aesthetically pleasing to its users. The same objective can be achieved by adding pervasive awareness features to an aesthetic object such as an artwork. In this article we describe how an artwork can be transformed to an pervasive awareness application by adding awareness features into the artwork.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Oates, B. J., New frontiers for information systems research: computer art as an information system. European Journal of Information Systems, 2006. 15(6): p. 617--626
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Pål Grana, B. R., Lars Skjelbreia, Magnus Nordahl, Stefan Pedersen, Christian Carlson The IDI-wall Project in TBA4850 -- Experts in Team. 2008, Norwegian University of Science and Technology: Trondheim, Norway.
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