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Achieving pervasive awareness through artwork
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Pervasive awareness applications: addressing their aesthetic and ludic aspects table of contents
Pages 488-491  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Author
Salah Uddin Ahmed  Norwegian University of Science and Technology, Trondheim, Norway
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Aesthetics and ludic aspects of pervasive awareness applications make the awareness system more attractive and aesthetically pleasing to its users. The same objective can be achieved by adding pervasive awareness features to an aesthetic object such as an artwork. In this article we describe how an artwork can be transformed to an pervasive awareness application by adding awareness features into the artwork.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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