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Mobility and social interaction as core gameplay elements in multi-player augmented reality
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Mobile mixed reality games table of contents
Pages 472-478  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Alessandro Mulloni  Graz University of Technology, Graz, Austria
Daniel Wagner  Graz University of Technology, Graz, Austria
Dieter Schmalstieg  Graz University of Technology, Graz, Austria
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present an Augmented Reality game that strongly exploits mobility and social interaction between players as core gameplay elements. We have implemented this game on handheld devices and conducted a qualitative user study, investigating the level of mobility and social involvement of players. We discuss the results from this user study, describing the problems experienced by players and how we tackled them.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Rohs M. Marker-Based Embodied Interaction for Handheld Augmented Reality Games. Proceedings of the 3rd International Workshop on Pervasive Gaming Applications (PerGames) at PERVASIVE 2006, Dublin, Ireland, May 2006.
 
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Schmalstieg D., Wagner D. Experiences with Handheld Augmented Reality. In Proceedings of ISMAR 2007, pp. 3--15, IEEE and ACM, November 2007.
 
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Collaborative Colleagues:
Alessandro Mulloni: colleagues
Daniel Wagner: colleagues
Dieter Schmalstieg: colleagues