| Mobility and social interaction as core gameplay elements in multi-player augmented reality |
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ACM International Conference Proceeding Series; Vol. 349
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Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
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Athens, Greece
SESSION: Mobile mixed reality games
table of contents
Pages 472-478
Year of Publication: 2008
ISBN:978-1-60558-248-1
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Downloads (6 Weeks): 18, Downloads (12 Months): 116, Citation Count: 1
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ABSTRACT
In this paper, we present an Augmented Reality game that strongly exploits mobility and social interaction between players as core gameplay elements. We have implemented this game on handheld devices and conducted a qualitative user study, investigating the level of mobility and social involvement of players. We discuss the results from this user study, describing the problems experienced by players and how we tackled them.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/1143518.1143522]
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CITED BY
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Duy-Nguyen Ta Huynh , Karthik Raveendran , Yan Xu , Kimberly Spreen , Blair MacIntyre, Art of defense: a collaborative handheld augmented reality board game, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, August 04-06, 2009, New Orleans, Louisiana
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