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A game-engine based virtual museum authoring and presentation system
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: User centric and personalised multimedia service platforms table of contents
Pages 451-457  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Victor Mateevitsi  University of Peloponnese, Tripoli, Greece
Michael Sfakianos  University of Peloponnese, Tripoli, Greece
George Lepouras  University of Peloponnese, Tripoli, Greece
Costas Vassilakis  University of Peloponnese, Tripoli, Greece
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and includes provisions that enable museum curators design the virtual museum without any specialized knowledge. Besides visual and auditory information, museum curators may also provide metadata which provide additional information to the visitor, while they can be also exploited for searching for exhibits with certain properties. A guide is also included in the museum, to present additional information to the visitors and aid them throughout their tour.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Victor Mateevitsi: colleagues
Michael Sfakianos: colleagues
George Lepouras: colleagues
Costas Vassilakis: colleagues