| A game-engine based virtual museum authoring and presentation system |
| Full text |
Pdf
(2.38 MB)
|
| Source
|
ACM International Conference Proceeding Series; Vol. 349
archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
table of contents
Athens, Greece
SESSION: User centric and personalised multimedia service platforms
table of contents
Pages 451-457
Year of Publication: 2008
ISBN:978-1-60558-248-1
|
|
Authors
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 136, Citation Count: 0
|
|
|
ABSTRACT
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and includes provisions that enable museum curators design the virtual museum without any specialized knowledge. Besides visual and auditory information, museum curators may also provide metadata which provide additional information to the visitor, while they can be also exploited for searching for exhibits with certain properties. A guide is also included in the museum, to present additional information to the visitors and aid them throughout their tour.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Tsichritzis D, Gibbs S. 1991 Virtual museums and virtual realities. In: Proceedings of the International Conference on Hypermedia and Interactivity in Museums, Pittsburgh, PA.
|
 |
2
|
Zayd Hendricks , Gary Marsden , Edwin Blake, A meta-authoring tool for specifying interactions in virtual reality environments, Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, February 03-05, 2003, Cape Town, South Africa
[doi> 10.1145/602330.602362]
|
 |
3
|
|
 |
4
|
|
| |
5
|
|
| |
6
|
|
| |
7
|
|
| |
8
|
|
| |
9
|
Bertacchini, F., Bilotta, E., Gabriele, L., Mazzeo, V., Pantano, P., Rizzuti, C., Vena, S. 2007. ImaginationTOOLS#8482;: Made to Play Music. K.-c. Hui et al. (Eds.): Edutainment 2007, LNCS 4469, pp. 369--380.
|
| |
10
|
|
| |
11
|
Robillard G, Bouchard S, Fournier T, Renaud P. 2003. Anxiety and presence using VR immersion: a comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games. CyberPsychol Behav 6(5):467--475
|
| |
12
|
Garage Games, 2008. Torque Game Engine Advanced: Comparison. http://www.garagegames.com/products/torque/tgea/featurecomp
|
| |
13
|
M. Kallmann and D. Thalmann, Modeling behaviors of interactive objects for real-time virtual environments, Journal of Visual Languages and Computing, Vol. 13, Nr. 2, pp. 177--95, 2002.
|
| |
14
|
George Papagiannakis , Sébastien Schertenleib , Brian O'Kennedy , Marlene Arevalo-Poizat , Nadia Magnenat-Thalmann , Andrew Stoddart , Daniel Thalmann, Mixing virtual and real scenes in the site of ancient Pompeii: Research Articles, Computer Animation and Virtual Worlds, v.16 n.1, p.11-24, February 2005
[doi> 10.1002/cav.v16:1]
|
|