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ABSTRACT
Having found it difficult for authors to be creative with current interactive drama systems, we propose an alternative author-centered approach allowing authors of nonlinear media to express themselves easily and smoothly. At the level of character animation, a bottleneck in Interactive Drama, our idea is to build authoring tools and author-centered engines for interactive drama that make it possible for an author to create virtual worlds, characters and animation instantly. To achieve this goal, a minimalist design for each of those features is proposed. A Use Case is described to better illustrate the approach.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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