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A realtime mixed reality system for seamless interaction between real and virtual objects
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Advanced interaction, virtual reality table of contents
Pages 199-204  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Achilleas Anagnostopoulos  Athens Information Technology, Peania, Greece
Aristodemos Pnevmatikakis  Athens Information Technology, Peania, Greece
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

A mixed reality system where users interact with real and virtual 3D objects in a 3D world controlled by a physics engine is presented. To build the system we propose a hand detection and tracking system that maintains information about the way multiple users move their palms and fingers in 3D space using the feed from two fixed uncalibrated cameras. The complete 3D system can process and renders more than 30 frames per second.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bullet continuous collision detection and physics library. http://www.bulletphysics.com/Bullet/.
 
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D. Scharstein, R. Szeliski, and R. Zabih. A taxonomy and evaluation of dense two-frame stereo correspondence algorithms, 2001.
 
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S. Suzuki and K. Abe. Topological structural analysis of digitized binary images by border following. Computer Vision, Graphics, and Image Processing, 30(1):32--46, April 1985.
 
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G. Toussaint. Solving geometric problems with the rotating calipers, 1983.

Collaborative Colleagues:
Achilleas Anagnostopoulos: colleagues
Aristodemos Pnevmatikakis: colleagues