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Toward accessible 3D virtual environments for the blind and visually impaired
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Social and collaborative spaces table of contents
Pages 134-141  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Gareth R. White  University of Sussex, Brighton, UK
Geraldine Fitzpatrick  University of Sussex, Brighton, UK
Graham McAllister  University of Sussex, Brighton, UK
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital divide. Interviews with 8 visually impaired expert users were conducted to guide design proposals, and a review of current research into haptics and 3D sound for auditory displays is presented with suggestions for navigation and feedback techniques to address these accessibility issues. The diversity and volatility of the environment makes Second Life an unusually complex research object, suggesting the applicability of our work for the field of HCI and accessibility in 3D virtual environments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Gareth R. White: colleagues
Geraldine Fitzpatrick: colleagues
Graham McAllister: colleagues