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ABSTRACT
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital divide. Interviews with 8 visually impaired expert users were conducted to guide design proposals, and a review of current research into haptics and 3D sound for auditory displays is presented with suggestions for navigation and feedback techniques to address these accessibility issues. The diversity and volatility of the environment makes Second Life an unusually complex research object, suggesting the applicability of our work for the field of HCI and accessibility in 3D virtual environments.
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CITED BY 3
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Eelke Folmer , Bei Yuan , Dave Carr , Manjari Sapre, TextSL: a command-based virtual world interface for the visually impaired, Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility, October 25-28, 2009, Pittsburgh, Pennsylvania, USA
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INDEX TERMS
Primary Classification:
K.
Computing Milieux
K.4
COMPUTERS AND SOCIETY
K.4.2
Social Issues
Subjects:
Assistive technologies for persons with disabilities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O;
Auditory (non-speech) feedback;
User-centered design
General Terms:
Design,
Human Factors
Keywords:
3D,
MUVE,
Second Life,
accessibility,
haptics,
multi-user virtual environment,
multimodal feedback,
sonification,
visual impairment
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