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ABSTRACT
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile museum guides projects and in AR technology, we present a fully functional prototype of an AR-enabled mobile multimedia museum guide, designed and implemented for the Museum of Fine Arts in Rennes, France. We report on the life cycle of the prototype and the methodology employed for the AR approach as well as on the selected mixed method evaluation process; finally, the first results emerging from quantitative evaluation are discussed, supported by evidence and findings from the qualitative part of the assessment process. We conclude with lessons learned during the full circle of conception, implementation, testing and assessment of the guide.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI);
Prototyping;
Evaluation/methodology;
User-centered design;
Ergonomics;
Theory and methods
J.
Computer Applications
J.5
ARTS AND HUMANITIES
K.
Computing Milieux
K.3
COMPUTERS AND EDUCATION
K.3.1
Computer Uses in Education
Subjects:
Computer-assisted instruction (CAI)
General Terms:
Design,
Experimentation,
Human Factors,
Performance
Keywords:
edutainment,
evaluation,
mobile augmented reality,
museum handheld devices,
participatory design
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