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Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Edutainment, educational games table of contents
Pages 77-84  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Francesco Bellotti  University of Genoa, Genoa, Italy
Riccardo Berta  University of Genoa, Genoa, Italy
Alessandro De Gloria  University of Genoa, Genoa, Italy
Victor Zappi  University of Genoa, Genoa, Italy
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

3D environments are very popular among gamers and ever more used for simulations and serious games. The educational value of setting an adventure/simulation in a Virtual World (VW) is significant, in particular when training a workforce in performing dangerous/special tasks. However, when it comes to the exploration of a world to learn from it - as it happens in several real-life experiences - there is the risk that a lot of "knowledge in the world" is wasted because of a lack of appropriate guidance and the difficulty of providing more in-depth information about some items without interrupting the flow of the game.

This paper discusses a Virtual Reality (VR) environment - aimed at promoting a meaningful interaction with artistic heritage - that has been enhanced with embedded microGames (mGs). mGs challenge the player to discover/investigate historical/artistic details related to a reconstructed area and virtually interact with pieces of the heritage in their context. mGs can be thought of as sort of 1-level links in the "hypertext" represented by the 3D environment where the player lives her/his cultural adventure. Preliminary informal tests have suggested that the approach is valid and also provided some guidelines about how to properly and smoothly integrate mGs in a 3D environment, which is an important requirement in order not to startle/distract the player.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Francesco Bellotti: colleagues
Riccardo Berta: colleagues
Alessandro De Gloria: colleagues
Victor Zappi: colleagues