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Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Digital entertainment through games table of contents
Pages 46-50  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Dimitri Schuurman  MICT-IBBT Ghent University, Gent - Belgium
Katrien De Moor  MICT-IBBT Ghent University, Gent - Belgium
Lieven De Marez  MICT-IBBT Ghent University, Gent - Belgium
Jan Van Looy  MICT-IBBT Ghent University, Gent - Belgium
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, the different general motivations of gamers for playing video games are explored. Surprisingly, to date little research has been devoted to the characterization of the gamer, based on general game motivations. By means of an online survey, we questioned 2985 Flemish gamers on 11 general game motivations. K-means clustering was used to distinguish four distinctive gamer profiles: the overall convinced gamer, the convinced competitive gamer, the escapist gamer and the pass-time gamer.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Dimitri Schuurman: colleagues
Katrien De Moor: colleagues
Lieven De Marez: colleagues
Jan Van Looy: colleagues