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Augmented reality for games
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Digital entertainment through games table of contents
Pages 34-39  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Filipe Costa Luz  University Lusófona, Lisbon
Vasco Bila  University Lusófona, Lisbon
José Maria Dinis  University Lusófona, Lisbon
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game's scenario.

We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Luz, F. 2006. Mediação Digital como Jogo: Transparência e Imersão. Masters thesis. Universidade Nova de Lisboa,
 
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Behringer, R., Klinker, G., Mizell, D. 1999. Augmented Reality: Placing artificial objects in real scenes, proceedings fo IWAR'98, Natick, A K Peters

Collaborative Colleagues:
Filipe Costa Luz: colleagues
Vasco Bila: colleagues
José Maria Dinis: colleagues