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Lessons learned: game design for large public displays
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Digital entertainment through games table of contents
Pages 26-33  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Matthias Finke  University of British Columbia, Vancouver BC
Anthony Tang  University of British Columbia, Vancouver BC
Rock Leung  University of British Columbia, Vancouver BC
Michael Blackstock  University of British Columbia, Vancouver BC
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 16,   Downloads (12 Months): 128,   Citation Count: 2
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ABSTRACT

This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Agamanolis, S. 'Designing displays for Human Connectedness'. In: Workshop on Public, Community and Situated Displays at CSCW 2002, New Orleans.
 
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Brignull, H. and Rogers, Y. Enticing People to Interact with Large Public Displays in Public Spaces. In Proceedings of INTERACT'03 (Zuerich, Switzerland, Sep. 2003), pp. 17--24
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Desktop Tower Defender. http://www.handdrawngames.com
 
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Dix, A. and Sas, C. Public displays and private devices: A design space analysis, Proceedings of the SIGCHI conference on Human factors in computing systems (CHI 2008)
 
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Goffman, Erving. The Presentation of Self in Everyday Life. Doubleday: Garden City, New York, 1959
 
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Huang, E. M. Koster, A., Borchers, J. (2008) "Overcoming assumptions and uncovering practices: When does the public really look at public displays?" To appear in the Proceedings of the Sixth International Comference on Pervasive Computing (Pervasive 2008). Sydney, Australia
 
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Tuulos V., Scheible J. and Nyholm H., Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup. In Proceedings of the Fifth International Conference on Pervasive Computing, Toronto, Canada (May 2007).
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Collaborative Colleagues:
Matthias Finke: colleagues
Anthony Tang: colleagues
Rock Leung: colleagues
Michael Blackstock: colleagues