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Design for coincidence: incorporating real world artifacts in location based games
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Digital entertainment through games table of contents
Pages 18-25  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Author
Josephine Reid  HP Laboratories, Bristol, England
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

As location based games move players out of the house and onto the streets the experience of game play radically changes. Game designers have the opportunity to incorporate artifacts, elements and events that might naturally occur in the real world into the game play so that a particular place becomes more meaningful.

This paper explores the relevance of place and the idea of "design for coincidence". Design for coincidence is illustrated through case studies and a number of example games that show how this approach has been effective in location based games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Benford, S., Rowland, D., Flintham, M., Hull, R., Reid, J., Morrison, J., Facer, K. and Clayton, B. Savannah": Designing a Location-Based Game Simulating Lion Behaviour. International Conference on Advances in Computer Entertainment Technology, (2004).
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Hull, R., Clayton, B. and Melamed, T. Rapid Authoring of Mediascapes. Proceedings of international conference on ubiquitous computing ubicomp (Nottingham), (2004), 125--142.
 
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McGonigal, J. The Puppet Master Problem: Design for Real-World, Mission Based Gaming. In Wardrip-Fruin, N. and Harrigan, F. eds.Second person: role-playing and story in games and playable media. Cambridge, Mass.: MIT Press, 2007.
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Always Something Somewhere Else by Duncan Speakman http://www.mscapers.com/msin/ABA0000026
 
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Doubloons by HP Labs and Fluffy Logic http://www.mscapers.com/msin/ABA0000006
 
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Hidden Danger UXB by Fluffy Logic http://www.mscapers.com/msin/ABA0000005
 
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mscape: www.mscapers.com
 
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Prisoner Escape from the Tower of Londond: Historic Royal Palaces and HP Labs http://www.mscapers.com/msin/ABA0000023
 
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Pyxis Design http://www.pyxisdesign.net
 
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The Go Game: http://www.thegogame.com
 
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Yosemite Walk to the Falls by Yosemite Association and HP Labs http://www.mscapers.com/msin/ABA0000018