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Socializing in mobile gaming
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Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Digital entertainment through games table of contents
Pages 2-9  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Authors
Sheila A. Paul  Persiaran Multimedia, Selangor, Malaysia
Marianne Jensen  Persiaran Multimedia, Selangor, Malaysia
Chui Yin Wong  Multimedia University, Selangor, Malaysia
Chee Weng Khong  Multimedia University, Selangor, Malaysia
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Currently the most prevalent format for mobile gaming is the single-player variety, where users interact with the game's artificial intelligence within a number of genres such as sports, action, racing, and puzzle games, etc. The users install the game and play it for entertainment and to pass the time until repetitiveness and boredom prompts them to stop playing that game and switch to another one. We would like to suggest the incorporation of socializing elements into mobile game concepts, in order to enrich the user experience and allow users to share this experience with other members of their readily available social networks. Empirical studies with Malaysian and Thai youths were conducted to gain insights on behavior in playing videogames in general and playing mobile games to be specific. These studies identified socializing as one of the key drivers in playing these games. The results were shared and resulted in a jointly collaborated interface design project to explore the theme of 'socializing in mobile games'. Interface design students created new game concepts incorporating elements of socializing. Two of these mobile design projects were shown as examples to illustrate the mobile game concepts and also to identify the common themes in the context of socializing within mobile games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Julian, B. 2006. What's Your Social Doing in My Mobile? Design Patterns for Mobile Social Software. WWW2006 Workshop "MobEA IV-Empowering the Mobile Web". Edinburgh, Scotland. May 2006.
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Telenor Research and Innovation Centre, Exploratory Research on Gaming Behavior in Malaysia, January 2008.
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Collaborative Colleagues:
Sheila A. Paul: colleagues
Marianne Jensen: colleagues
Chui Yin Wong: colleagues
Chee Weng Khong: colleagues