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Interacting with virtual and augmented worlds
Source ACM International Conference Proceeding Series; Vol. 349 archive
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts table of contents
Athens, Greece
SESSION: Keynote talks table of contents
Pages xv-xv  
Year of Publication: 2008
ISBN:978-1-60558-248-1
Author
Nadia Magnenat-Thalmann  University of Geneva, Switzerland
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

For more than three decades, the main focus was to be able to model realistic decors, lights and living beings, particularly humans that should look realistic. Actually, we are aiming for interacting with these worlds in a sensitive and meaningful way. In this talk, the research that is developed on many aspects at MIRALab is presented: interactive modelling of virtual humans, interactive clothes modelling and animation, touching textiles, haptic interaction with hair, gaze interaction with Virtual Humans in Augmented Reality, talking and being recognized by virtual humans with memory and personality models. We will describe what the problems are, what the solutions now are and what the next step to come is. We will show plenty of examples we have developed in our several European Projects in which we are participating.


Collaborative Colleagues:
Nadia Magnenat-Thalmann: colleagues