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A survey of spatial deformation from a user-centered perspective
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ACM Transactions on Graphics (TOG) archive
Volume 27 ,  Issue 4  (October 2008) table of contents
Article No. 107  
Year of Publication: 2008
ISSN:0730-0301
Authors
James Gain  University of Cape Town
Dominique Bechmann  LSIIT, University of Strasbourg
Publisher
ACM  New York, NY, USA
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ABSTRACT

The spatial deformation methods are a family of modeling and animation techniques for indirectly reshaping an object by warping the surrounding space, with results that are similar to molding a highly malleable substance. They have the virtue of being computationally efficient (and hence interactive) and applicable to a variety of object representations.

In this article we survey the state of the art in spatial deformation. Since manipulating ambient space directly is infeasible, deformations are controlled by tools of varying dimension—points, curves, surfaces and volumes—and it is on this basis that we classify them. Unlike previous surveys that concentrate on providing a single underlying mathematical formalism, we use the user-centered criteria of versatility, ease of use, efficiency and correctness to compare techniques.


REFERENCES

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Collaborative Colleagues:
James Gain: colleagues
Dominique Bechmann: colleagues