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Agent mediated trading in a 3D e-tourism environment
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Source ACM International Conference Proceeding Series; Vol. 342 archive
Proceedings of the 10th international conference on Electronic commerce table of contents
Innsbruck, Austria
SESSION: AGENTS-2 table of contents
Article No. 14  
Year of Publication: 2008
ISBN:978-1-60558-075-3
Authors
Markus Gärtner  Matrixware Information Systems GmbH, Vienna, Austria
Ingo Seidel  Matrixware Information Systems GmbH, Vienna, Austria
Helmut Berger  Matrixware Information Systems GmbH, Vienna, Austria
Sponsor
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

3D Electronic Institutions integrate a multi-agent system methodology for arbitrary e-Commerce applications with immersive collaborative 3D environments. This approach facilitates the development of the social and immersive 3D e-Tourism Environment "itchy feet" with the principal goal of developing an instrument to support the complex interaction patterns of providers and consumers in an e-Tourism setting. In particular, these providers and consumers, either humans or software agents, are members of a heterogeneous society cohabiting in a multi-agent based 3D virtual world. Conceptually speaking, "itchy feet" comprises three layers, i) the multi-agent system layer, ii) the middle-ware layer and iii) the visualization layer. In this paper we focus on the multi-agent system layer and concentrate on considerations for designing and implementing the auctioning and trading components of "itchy feet".


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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A. Bogdanovych, H. Berger, S. Simoff, and C. Sierra. Narrowing the gap between humans and agents in e-commerce: 3d electronic institutions. In Proceedings of the 6th International Conference on Electronic Commerce and Web Technologies (EC-Web'05), pages 128--137, Copenhagen, Denmark, 2005.
 
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M. Gärtner. Agent mediated electronic commerce: an agent mediated trading environment. Master's thesis, Institute of Software Technology and Interactive Systems, Vienna University of Technology, 2007.
 
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N. Yee. The psychology of massively multi-user online role-playing games: emotional investment, motivations, relationship rormation, and problematic usage. In Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, volume 34 of Computer Supported Cooperative Work. Springer-Verlag, Heidelberg, Germany, 2005.
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Collaborative Colleagues:
Markus Gärtner: colleagues
Ingo Seidel: colleagues
Helmut Berger: colleagues