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Using Second Life to demonstrate a concept automobile heads up display (A-HUD)
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Source ACM International Conference Proceeding Series archive
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services table of contents
Amsterdam, The Netherlands
POSTER SESSION: Posters table of contents
Pages 497-498  
Year of Publication: 2008
ISBN:978-1-59593-952-4
Authors
Kar-Hai Chu  University of Hawaii at Manoa, Honolulu, HI
Sam Joseph  University of Hawaii at Manoa, Honolulu, HI
Sponsors
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

There are different options to establish and test new technology within automobiles. From simulators to real world driving, most have disadvantages of development time, expensive costs, or complex setups. We describe a method using Second Life's virtual world to conduct simulations for driving and testing a new conceptual Automobile Heads Up Display (A-HUD).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Chu K., Brewer R. S. & Joseph S. R. H. (2008). Traffic and Navigation Support through an Automobile Heads Up Display (A-HUD), University of Hawai'i Department of Information and Computer Sciences Technical Report. http://discourse.ics.hawaii.edu/records/show/3219
 
2
Burnett, G. E. (2003) A road-based evaluation of a Head-Up Display for presenting navigation information, In Proceedings of HCI International conference, Vol 3 (Human-Centred Computing), pp. 180--184
 
3
Lebram, M., Engstrom, H., Gustavsson, H. (2006) A Driving Simulator Based on Video Game Technology. 11th International Conference Information Visualization (IV'07), pp. 908--916