| Gauntlet: a wearable interface for ubiquitous gaming |
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ACM International Conference Proceeding Series
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Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
table of contents
Amsterdam, The Netherlands
SESSION: Short papers
table of contents
Pages 367-370
Year of Publication: 2008
ISBN:978-1-59593-952-4
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Authors
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Tiago Martins
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Interface Culture Lab -- Kunstuniversität Linz, Linz -- Austria and New University of Lisbon, Caparica, Portugal
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Christa Sommerer
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Interface Culture Lab -- Kunstuniversität Linz, Linz -- Austria
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Laurent Mignonneau
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Interface Culture Lab -- Kunstuniversität Linz, Linz -- Austria
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Nuno Correia
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New University of Lisbon, Caparica, Portugal
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Downloads (6 Weeks): 11, Downloads (12 Months): 86, Citation Count: 0
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ABSTRACT
In this paper we present a wearable user interface for ubiquitous gaming activities, discussing the design choices that led to the implementation of a first, fully functional prototype. The Gauntlet takes the form of an unobtrusive arm piece that allows gestures and manipulation of real objects to be included as game-play elements. When paired to a mobile device it can be used ubiquitously, without need of a location-dependent hardware framework. Public demonstration of the prototype by means of an interactive installation has allowed us to conduct observations of its usage and achieve preliminary conclusions on our approach.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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