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Gauntlet: a wearable interface for ubiquitous gaming
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Source ACM International Conference Proceeding Series archive
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services table of contents
Amsterdam, The Netherlands
SESSION: Short papers table of contents
Pages 367-370  
Year of Publication: 2008
ISBN:978-1-59593-952-4
Authors
Tiago Martins  Interface Culture Lab -- Kunstuniversität Linz, Linz -- Austria and New University of Lisbon, Caparica, Portugal
Christa Sommerer  Interface Culture Lab -- Kunstuniversität Linz, Linz -- Austria
Laurent Mignonneau  Interface Culture Lab -- Kunstuniversität Linz, Linz -- Austria
Nuno Correia  New University of Lisbon, Caparica, Portugal
Sponsors
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we present a wearable user interface for ubiquitous gaming activities, discussing the design choices that led to the implementation of a first, fully functional prototype. The Gauntlet takes the form of an unobtrusive arm piece that allows gestures and manipulation of real objects to be included as game-play elements. When paired to a mobile device it can be used ubiquitously, without need of a location-dependent hardware framework. Public demonstration of the prototype by means of an interactive installation has allowed us to conduct observations of its usage and achieve preliminary conclusions on our approach.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Brunnberg, L., Juhlin, O. 2006. Keep your eyes on the road and your finger on the trigger - Designing for mixed focus of attention in a mobile game for brief encounters. In Proc. of the 4th International Conference on Pervasive Computing (Pervasive 2006). Dublin, Ireland.
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Kratz, S, Ballagas, R. 2007. Gesture Recognition Using Motion Estimation on Mobile Phones. In Proc. of 3rd International Workshop on Pervasive Mobile Interaction Devices (PERMID '07). Toronto, Ontario, Canada.
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Magerkurth, C., Engelke, T., Stikic, M. 2006. Gesture Based Interaction Techniques in Hybrid Environments. In Proc. of the 1st International Conference on Digital Interactive Media Entertainment & Arts (DIME2006). Bangkok, Thailand.
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Stenros, J. et al. 2007. Play it for Real: Sustained Seamless Life/Game Merger in Momentum. In Proceedings of Digital Games Research Association International Conference 2007 (DiGRA 2007). Tokyo, Japan.
 
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Wang, S. et al. 2007. Common Sense Based Joint Training of Human Activity Recognizers. In Proc. Of the 20th International Conference on Artificial Intelligence (IJCAI'07). Hyderabad, India.

Collaborative Colleagues:
Tiago Martins: colleagues
Christa Sommerer: colleagues
Laurent Mignonneau: colleagues
Nuno Correia: colleagues