| Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play |
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ACM International Conference Proceeding Series
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Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
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Amsterdam, The Netherlands
SESSION: Short papers
table of contents
Pages 335-338
Year of Publication: 2008
ISBN:978-1-59593-952-4
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Downloads (6 Weeks): 21, Downloads (12 Months): 137, Citation Count: 0
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ABSTRACT
With the current trend, we can anticipate that future mobile phones will have ever-increasing computational power and be able to embed several captors/effectors including cameras, GPS, orientation sensors, tactile surfaces and vibro-tactile display. Such powerful mobile platforms enable us to deploy mixed reality systems. Many studies on mobile mixed reality focus on games. In this paper, we describe the deployment and a user study of a mixed reality location-based mobile treasure hunt, Snap2Play[1], using technologies such as place recognition, accelerometers and GPS tracking for enhancing the interaction with the game and therefore the game playability. The game that we deployed and tested is running on an off-the-shelf camera phone.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Chin, T. J., You, Y. L, Coutrix, C., Lim, J. H., Chevallet, J-P. and Nigay, L., 2008 Snap2Play: A Mixed-Reality Game based on Scene Identification, 14th Int. Multimedia Modeling
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[doi> 10.1109/MMUL.2007.52]
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