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Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play
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Source ACM International Conference Proceeding Series archive
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services table of contents
Amsterdam, The Netherlands
SESSION: Short papers table of contents
Pages 335-338  
Year of Publication: 2008
ISBN:978-1-59593-952-4
Authors
Yilun You  Institute for Infocomm Research, Singapore
Tat Jun Chin  Institute for Infocomm Research, Singapore
Joo Hwee Lim  Institute for Infocomm Research, Singapore
Jean-Pierre Chevallet  Institute for Infocomm Research, Singapore
Céline Coutrix  Laboratoire d'Informatique de Grenoble
Laurence Nigay  Laboratoire d'Informatique de Grenoble
Sponsors
SIGMOBILE: ACM Special Interest Group on Mobility of Systems, Users, Data and Computing
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

With the current trend, we can anticipate that future mobile phones will have ever-increasing computational power and be able to embed several captors/effectors including cameras, GPS, orientation sensors, tactile surfaces and vibro-tactile display. Such powerful mobile platforms enable us to deploy mixed reality systems. Many studies on mobile mixed reality focus on games. In this paper, we describe the deployment and a user study of a mixed reality location-based mobile treasure hunt, Snap2Play[1], using technologies such as place recognition, accelerometers and GPS tracking for enhancing the interaction with the game and therefore the game playability. The game that we deployed and tested is running on an off-the-shelf camera phone.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Chin, T. J., You, Y. L, Coutrix, C., Lim, J. H., Chevallet, J-P. and Nigay, L., 2008 Snap2Play: A Mixed-Reality Game based on Scene Identification, 14th Int. Multimedia Modeling
 
2
DiVerdi, S., Höllerer, T., 2007, GroundCam: A Tracking Modality for Mobile Mixed Reality, IEEE Virtual Reality, 75--82
 
3
Gay-Bellile, V., Bartoli, A., Sayd, P., 2007, Deformable Surface Augmentation in Spite of Self-Occlusions, ISMAR
 
4
Milgram, P., Takemura, H., Utsumi, A., Kishino, F., 1994, Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum, SPIE Vol. 2351, Telemanipulator and Telepresence Technologies
 
5
Reid, J., Ben Clayton, T. M., Hull, R., 2006, Scape the Hood: A design case study of a location based digital story mediascape, DIME-ARTS
 
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Collaborative Colleagues:
Yilun You: colleagues
Tat Jun Chin: colleagues
Joo Hwee Lim: colleagues
Jean-Pierre Chevallet: colleagues
Céline Coutrix: colleagues
Laurence Nigay: colleagues